So keep that in mind when duviri comes out and let’s see if I’m right.Īlso as a reminder the devstream will be on March 11th where they will talk about and a quote: You have to ask the question, why do they do that? There is no reason for them to do that unless they have plans for them.
![silent sniper log horizon silent sniper log horizon](https://i0.wp.com/blog.cheaperthandirt.com/wp-content/uploads/2020/04/volquartsen_gemtechG5-22_ATNthor640_D6A0022hires.jpg)
I think sometime in the future the four circles will have a part to play with the operators especially when they changed the colour of the circles. Years back when I saw them I was saying to myself that something will happen with those four circles. When we had access to the back room, I noticed that we had the same circular terminals. When you play missions on the void and Lua there are small pillars on the floor, when you go near them they rise up but that`s all it did, but in the second dream quest for the first time you could interact with them by shooting them. I could also be a way to get parts or resources from them to build something and I think it would be cool to have them as companions similar to how the dog mechs are in the sisters of pavos, instead of a boring floof they can get a action figure of them, if this was a thing I would defiantly be collecting them 100x better than floofs.Īlso while you`re there, the creatures can roam around, some can be docile and some can be hostile, just imagine the possibilities. The creatures won`t be the sizes of the animals on the other three open words, they will be a lot bigger. A cheetah that`s stealthy and fast, a falcon that can fly, a spider that can climb up walls, a pangolin that can dig and roll around or my personal favourite, a crocodile that can submerse into water, creatures that can be used to reach or travel to places that operators cannot. In Duviri there could be a game-mode where you have to hunt down (orokin) creatures but not like the boring conservation, you get to hunt them down like in Horizon zero dawn weakening them, targeting their weak spots then the operator can kill them or perform transference on the creatures which have useful roles e.g.
#Silent sniper log horizon how to#
More cosmetic options, such as syandanas and warframe attachments, animation sets, etcĪs for the Drifter's abilities, we could may be able to switch them in the Operator Menu, between Operator and Drifter abilities and let us choose how to tackle a Op/Dr mission.Īll these points are obviously open to suggestions and are not fleshed out yet, im just throwing ideas out there for you to look into and hopefully get inspired to do more than me, or heck even DE themselves decide what's best, they're the experts.įrom what I have gathered from the Duviri trailer, it might be an open-world and in that trailer, they showed animals that had an orokin look to them and it gave me an idea. Imagine a silent sniper rifle for a spy mission, or an Ignis in an Infested mission, etc. Not both i guess, and maybe a specific, void-exalted melee that is standard for all Op/Dr, but moddable to an extent for personal expression and execution, similar to Parazons.
![silent sniper log horizon silent sniper log horizon](https://i.quotev.com/img/q/u/10/04/15/sniper.jpg)
![silent sniper log horizon silent sniper log horizon](https://i.pinimg.com/originals/98/4d/68/984d6819e49d8a3e7998eb2863363fb3.png)
Have at least a primary or secondary weapon. Operators and Drifters have opened up new posibilites for us from gameplay perspective.ĭrifter/Operator exclusive missions, nodes that are affected by Orphixes that disable the use of Waframes, thus forcing us to use our Op/Dr.Īs for the gameplay/combat aspect of Op/Dr (i wont offer any extreme ideas), they could use the Operator's abilities (which i admit i preffer more to the Drifter's, sry folks, not saying they were bad).